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The separate Boost track that's activated is hard-coded into the game and impossible to change, as far as I'm aware. Is it possible to take out the wind blown BOOST effect from the music in Sonic Generations ? But I'm not overly sure.Ĭan some genious give me a hand? Edited Jby LeBronFilms I'm pretty sure the issue is there is no armature/bones in these exports. This addon for Max allows the user to export: I believe it's something to do with my exporting process within 3DS max (stage 5). Replace original Sonic.ar00 in game files (Using the Cpkredir method)ĭoes anyone know why the game keeps crashing when I replace the original. model back into Sonic.ar00 (Generations Archive Editor)ħ.
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Convert chr_Sonic_HD.model to Collada/DAE (SGlvl.exe)ĥ.
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Extract chr_Sonic_HD.model from Sonic.ar00 (Generations Archive Editor)Ģ. At the moment, I'm currently just testing ripping and placing models back into the game, using this process:ġ. I was wondering if anyone knows why the game keeps crashing on me. for some reason?), Ice Cap and Sonic 4's Oil Desert in it I quite enjoyed the demo for, though I'm assuming the level assets and graphics are still quite a ways off.I'm pretty new to Sonic Generations modding. On the plus side I love the little regional costumes you guys gave the badniks and getting all the S-ranks is an actual challenge for once.ĮDIT: There's also that other mod which had a level from Shadow the hedgehog (. Generations' Sky Sanctuary seemed to hit a balance between those two styles far better, but obviously that has nothing to do with the modders behind this and instead SEGA at the time still having to take babysteps towards a good 3D Sonic. It always feels like you keep going from one extreme of just holding the boost button down while you have absolutely nothing else to do to the opposite extreme where you have finicky and punishing platforming sections in a gameplay style that doesn't accommodate slower platforming that well. It's neat to play a version of these levels that run at 60fps with decent controls and no QTE's, yet this mod still just reaffirms my opinion that even the daytime stages of Unleashed needed far more polish with their level design.
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